
The aquifer ledge
A dry ledge skirts clear underground water, with familiar ore blocks visible along the route.
+ A world beneath your world
The Earth has more to tell.
Follow the stone. Go deeper.
The shape of Surface
Forests, rivers and familiar ground. The beginning of every journey below.

+ 02 / The familiar, fading
Daylight gives way.
Stone carries on.
Aquifers, ravines and familiar minerals lead away from the surface. Find a dry ledge beside the water and follow the darker stone below.
Explore the stoneThe world you recognize

A dry ledge skirts clear underground water, with familiar ore blocks visible along the route.

Calcite terraces and pointed dripstone mark a dry chamber with a darker route below.

A familiar ravine carries daylight from a forest entrance down toward darker stone.
The shape of Shallows
Aquifers, ravines and familiar minerals lead away from the surface. Find a dry ledge beside the water and follow the darker stone below.

Daylight thins.
The world opens inward.
+ 03 / The first deep world
Rivers find their way.
So will you.
Beyond familiar stone, tuff halls unfold into terraces, wandering waterways and sheltered pockets of green. Follow a shelf. Round a pillar. Find another way through.
Explore three biomesOne depth. Three ways to wander.

Broad shelves turn around tuff pillars. Pale seams trace the walls; a dry route disappears into the next hall.

A river bends beneath low arches, past shallow steps and stone islands. The bank offers another way into the deep.

Moss, azalea and rooted terraces gather in a contained pocket of green, where the grove meets the river.
The shape of the deep
Not an empty world beneath the world. A body of stone, threaded with routes, supported by pillars and carved by water.


A threshold in stone
A pale solid threshold. Routes can align above and below; the stone still has to be mined.
Solid band · no chart minerals+ 04 / A closer world
Still water.
Unquiet stone.
Dripstone columns divide the galleries. Still lakes hold their reflections. Shore routes turn into branching passages, with salt and small crude oil pockets beside the water.
Explore the stoneOne depth. Three ways to wander.

An intimate dry gallery where the player walks around thick dripstone columns and beside clusters, choosing a lit shelf or darker side opening.

An enclosed stepped lake basin with pillars, shoreline routes and a distant dry opening; clear shallows and reflective deep water reinforce its distinct geology.

Three natural route choices at a biome contact, with a small connected lake edge, discreet confined crude-oil pocket and salt-bearing shore blocks.
The shape of Underreach
Dripstone columns divide the galleries. Still lakes hold their reflections. Shore routes turn into branching passages, with salt and small crude oil pockets beside the water.


A threshold in stone
Obsidian and crying obsidian mark the next descent. Passage stops at the band.
Solid band · no chart minerals+ 05 / The deep grows quiet
Less sky.
More possibility.
Deepslate closes around tighter forks, low vaults and sheltered shelves. A local vent warms one turn; a cool cleft leads into another.
Explore the stoneOne depth. Three ways to wander.

A close first-person dry tunnel fork whose cool and warm branches make route choice legible.

A compact magma spring contained by blackstone and basalt, with a dry route passing the heat source.

A broad but low enclosed vault with natural stone piers, repeated sheltered openings, dry layered routes and subtle embedded ores.
The shape of Abyss
Deepslate closes around tighter forks, low vaults and sheltered shelves. A local vent warms one turn; a cool cleft leads into another.


A threshold in stone
A solid localized heat threshold beneath the upper depths. No lava sea.
Solid band · no chart minerals+ 06 / A fault through immense stone
Follow the seam.
Keep your footing.
Basalt surrounds a narrow winding fault. Close shoulders and folded ribs make every ledge a route. Cinder pockets are small and local.
Explore the stoneOne depth. Three ways to wander.

A tall but very narrow winding fault with dense basalt walls and traversable mid-level ledges.

Player-scale ledge travel past a tiny cinder recess below footing, with low roof and close basalt shoulders.

A natural compact enclosure of compressed stepped basalt ribs and folds, reached by tight routes around solid stone.
The shape of Mantle
Basalt surrounds a narrow winding fault. Close shoulders and folded ribs make every ledge a route. Cinder pockets are small and local.

+ 07 / The deepest quiet
Pale stone.
A rare way onward.
Dense quartz buttresses wrap compact cracks and offset galleries. Step into the narrow opening. Draconium belongs to this stone alone.
Explore the stoneOne depth. Three ways to wander.

Close player-height exploration: dry footing, a one-block step, a low enclosing ceiling and a narrow onward glimpse beyond pale stone.

A quiet compact enclosure wraps a substantial irregular stepped quartz mass, with a slender dry shelf and narrow onward crack.

Two rare narrow galleries wind around dense quartz buttresses, using stepped shelves and offset openings to reveal depth without a giant void.
The shape of Core
Dense quartz buttresses wrap compact cracks and offset galleries. Step into the narrow opening. Draconium belongs to this stone alone.

The foundation beneath it all
The bottom of the Earth column.
Working column: Y=-352 through Y=319 · Sea level 63From surface to foundation
Solid bands hold the layers apart. Water follows the upper depths. Local heat gives way to basalt; the Core keeps its pale stone.
Explore every scene ↗The descent continues